The settings are stored in the UT2004.ini file under the ReTAM and ReTDM sections.
Settings
- File: C:\UT2004\System\UT2004.ini
- Section: [Rev1b.ReTAM]
- Section: [Rev1b.ReTDM]
DenyAdrenalineCombo=<Key><Key><Key><Key>
To deny an adrenaline combo by its key combination.
The player will always receive a message stating the reason why an adrenaline combo was denied (match is over, server denies, round is over, adrenaline is disabled, ...).
<Key> - Description
- B - Back
- F - Forward
- L - Left
- R - Right
Examples
To deny the Speed! adrenaline combo from executing in ReTAM.
[Rev1b.ReTAM]
DenyAdrenalineCombo=FFFF
To deny both the Speed! and Booster! adrenaline combos from executing in ReTDM.
[Rev1b.ReTDM]
DenyAdrenalineCombo=FFFF
DenyAdrenalineCombo=BBBB
Settings
- File: C:\UT2004\System\UT2004.ini
- Section: [Rev1b.ReTAM]
- Section: [Rev1b.ReTDM]
(Reminder) The equal-sign must not have any spaces between the name and the value.
Camping_Enabled=<Boolean>
- False - The game does not check players for camping behavior.
- True - The game will check for camping behavior at one-second intervals, dish out penalty damage to campers, echo the location of the camper to all enemy players and spectators, and optionally kick excessive campers.
- Default: True
Camping_Area_Threshold=<Decimal>
- The location of the player is tracked within a square volume of this size in unreal units.
- Default: 400
Camping_KickRepeatedOffenders=<Boolean>
- True - The game will kick players who have received more than three consecutive camper warnings.
- Default: False
Settings
- File: C:\UT2004\System\UT2004.ini
- Section: [Rev1b.ReTDM]
(Reminder) The equal-sign must not have any spaces between the name and the value.
bPickupNotifications=<Boolean>
- True - Players are notified when the Double Damage, Redeemer, Shield Pack, or Super Shield Pack is picked up. Players are also notified of weapons being picked up if WeaponsStay is disabled.
ChangeTeamPreservesAdrenaline=<Boolean>
- There is a hardcoded rule in Team DeathMatch which resets the adrenaline of the player who leaves a smaller team for a bigger team. This behaviour has been made optional in ReTDM and is always disabled in ReTAM.
- False - Reset adrenaline if a player leaves a smaller team for a bigger team.
- True - Never reset adrenaline.
ScoreKillIgnoresTeamKills=<Boolean>
- False - The player does not lose a life when killed by a teammate.
- True - The player loses a life when killed by a teammate.
- Requires: (MaxLives > 0)
- Description: In a match where players have a finite number of lives, there is a hardcoded rule which results in team kill deaths not being counted against MaxLives. This behaviour has been made optional in ReTDM and is always enabled in ReTAM.
Settings
- File: C:\UT2004\System\UT2004.ini
- Section: [Rev1b.ReTAM]
(Reminder) The equal-sign must not have any spaces between the name and the value.
bChallengeMode=<Boolean>
- True - The team that won the round gets a decrease in armor and health for the next round.
- Default: False
bRandomPickups=<Boolean>
- True - Three pickups are spawned at random locations with various benefits such as adrenaline, shield, or health.
- Default: True
bModifyShieldGun=<Boolean>
- True - Self-inflicted damage is reduced to make shield boosted jumps more attractive to players.
- Default: False
AssaultAmmo=<Integer>
AssaultGrenades=<Integer>
BioAmmo=<Integer>
ShockAmmo=<Integer>
LinkAmmo=<Integer>
MiniAmmo=<Integer>
FlakAmmo=<Integer>
RocketAmmo=<Integer>
LightningAmmo=<Integer>
- The initial amount of ammunition assigned to each weapon.
Round_ScoreLimit=<Integer>
- The number of rounds a team must score to win a match.
- Range: [3, 100]
- Default: 10
Round_TimeLimit=<Integer>
- How many minutes before a round enters overtime.
- Range: [1, 1440]
- Default: 2
Overtime_HealthDrainAmount=<Integer>
- How much armor and health to drain from all players in overtime at each interval pass.
- Armor is drained first and carries over to health.
- If both team are out because of overtime penalties then the round will be reset.
- Default: 5
Overtime_HealthDrainInterval=<Integer>
- How many seconds to wait between each overtime health drain pass.
- Default: 3
StartingHealth=<Integer>
- How much health all players start off with.
- Default: 100
StartingArmor=<Integer>
- How much armor (shield) all players start off with.
- Default: 100
MaxHealth=<Decimal>
- How much total health a player can have. This is a scaled value from 1.0 meaning StartingHealth.
- Range: [1.0, 2.0]
- Default: 1.25
bForceRUP=<Boolean>
- True - Force the match to start after a given time (see ForceSeconds).
ForceSeconds=<Integer>
- The number of seconds to wait before forcing the match to start.
- Requires: bForceRUP=True
- Default: 60