а, вот нашел кое-что
-The basic assault map has spawn points that change as objectives are completed. To do this, scripted triggers must be used with playerstarts and playerspawnmanagers.
-16 PlayerStarts per spawn point is the standard for Assault Maps
Creation Process--
Player Spawn Manager = Actors>Info>PlayerSpawnManager
Basic outline of spawn points:
First spawn area attackers enabled
Second spawn area defenders enabled
all other spawn areas disabled (in playerspawnmanager, playerstart should
always be bEnabled = true)
In scripted trigger>AI Script>Actions
action 0 = Action_WaitforEvent
event = Events>Event of completed Objective that changes spawn points
action 1 = ActionSetPlayerSpawnArea
playerspawnmanagertag = tag you set to each player spawn manager (sets of 2, for both attackers and defenders)
repeat action 1 four times, two to disable the first spawn point managers for both attackers and defenders, and two to enable the new spawn points
For each set of PlayerStarts, set TeamNumber to consecutive numbers, all 16 playerstarts in a single area having the same teamnumber
In PlayerSpawnManager, set PlayerSpawnManager>PlayerStartTeam to the same number as the attached playerstart
-16 PlayerStarts per spawn point is the standard for Assault Maps
Creation Process--
Player Spawn Manager = Actors>Info>PlayerSpawnManager
Basic outline of spawn points:
First spawn area attackers enabled
Second spawn area defenders enabled
all other spawn areas disabled (in playerspawnmanager, playerstart should
always be bEnabled = true)
In scripted trigger>AI Script>Actions
action 0 = Action_WaitforEvent
event = Events>Event of completed Objective that changes spawn points
action 1 = ActionSetPlayerSpawnArea
playerspawnmanagertag = tag you set to each player spawn manager (sets of 2, for both attackers and defenders)
repeat action 1 four times, two to disable the first spawn point managers for both attackers and defenders, and two to enable the new spawn points
For each set of PlayerStarts, set TeamNumber to consecutive numbers, all 16 playerstarts in a single area having the same teamnumber
In PlayerSpawnManager, set PlayerSpawnManager>PlayerStartTeam to the same number as the attached playerstart